实时草坪草 3D模型
0
规格
- 几何polygonal_quads only
- 多边形65,679
- 顶点66,361
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnone
描述
Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.
Best solution for real-time engines, such:
Unreal Engine, Cry Engine, Lumion, Unity etc.
The grass blades have low-poly meshes (simple planes) with various maps assigned.
Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.
The ground's dimension default: 8m x 6m
Polygons/ Vertices (multiscatter):
- Lawn Grass Blades: 143/ 312
- Ground: 65536/ 66049
Polygons/ Vertices count (converted to a mesh):
- Lawn Grass Blades: 2.294193/ 2.502912
- Ground: 65536/ 66049
Zipped formats:
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline (Forestpack 6.1, Multiscatter 1.3, CScatter, converted mesh)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline (MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, converted mesh)
- FBX, V-Ray 3.30 | Default Scanline (converted mesh)
- OBJ, standard materials (converted mesh)
Sep 18, 2018
添加日期
Aug 11, 2021
最后更新
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