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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Ricmage

명세서

  • 기하학polygonal_quads only
  • 다각형999,999
  • 정점들999,999
  • 텍스처No
  • 딱딱한No
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)

default_scanline 2013
FireWorks01_Ricmage(Max2013).max
3ds Max
(.max)

default_scanline 2012
FireWorks01_Ricmage(Max2012).max
3ds Max
(.max)

default_scanline 2011
FireWorks01_Ricmage(Max2011).max
3ds Max
(.max)

default_scanline 2014
FireWorks01_Ricmage(Max2014).max

기술

ANIMATED FIREWORKS made with PFlow 3dsMax 2014 scanline, Using Facing with opacity to particles Maps used ALL procedurals standard from 3dsmax Initially configured with 5000 Frames Duration ; 6 FireWorks Explode Types chosen by percent 6 Colors of FireWorks randomly chosen ; Works also with Vray and Mental Ray ; Easy transfer to some another 3dsMax render ; RENDER TIME average, on i7 6gb ram, 720p Frame: Scanline: ~8 Sec ; V-ray : ~1:05 min ; Mental Ray: ~1:21 min ; Used "Glow Effects" in hot key " 8 " / Environment Effects, by id material; With some knowledge in PFlow, almost all can be edited. Percent of apear to each FiewWork Types, Colors, Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights.... Ps.: 01 - Was Used Facing to particles that will ever looking to a camera, so... If will use Other camera, have to align and link this "Camera001" already in original FireWorks scene and your target, to respective camera and target in Your scene; Or Replace "Camera001" on each module in PFlow where have " ShapeFacing / Look At Camera/Object " for the camera on your scene. 02 - To origin of fireworks, have one object in the scene named "FireworkPlace", you can change him, or create news and replace on module "Rockets_MainFireWorks / Position Object / Emitter Objects " in PFlow Particle View, HotKey " 6 ". 03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.
Aug 06, 2020 추가 된 날짜
May 27, 2025 마지막 업데이트

리뷰

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