-->
ArchitekturaPojazdyPostacieSamolotMebleElektronikaZwierzątRoślinyBronieSportJedzenieAnatomia
Zaznaczone
Usunięto zakładkę

FireWorks Model 3D

0
FireWorks royalty-free 3d model - Preview no. 1
FireWorks royalty-free 3d model - Preview no. 2
FireWorks royalty-free 3d model - Preview no. 3
FireWorks royalty-free 3d model - Preview no. 4
FireWorks royalty-free 3d model - Preview no. 5
FireWorks royalty-free 3d model - Preview no. 6
FireWorks royalty-free 3d model - Preview no. 7
FireWorks royalty-free 3d model - Preview no. 8
FireWorks royalty-free 3d model - Preview no. 9
FireWorks royalty-free 3d model - Preview no. 10
FireWorks royalty-free 3d model - Preview no. 1
FireWorks royalty-free 3d model - Preview no. 2
FireWorks royalty-free 3d model - Preview no. 3
FireWorks royalty-free 3d model - Preview no. 4
FireWorks royalty-free 3d model - Preview no. 5
FireWorks royalty-free 3d model - Preview no. 6
FireWorks royalty-free 3d model - Preview no. 7
FireWorks royalty-free 3d model - Preview no. 8
FireWorks royalty-free 3d model - Preview no. 9
FireWorks royalty-free 3d model - Preview no. 10
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
0 Odwiedziny
Ricmage

Specyfikacje

  • Geometriapolygonal_quads only
  • Wieloboki999,999
  • Wierzchołki999,999
  • TeksturyNo
  • RiggedNo
  • OżywionyYes
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

3ds Max
(.max)

default_scanline 2013
FireWorks01_Ricmage(Max2013).max
3ds Max
(.max)

default_scanline 2012
FireWorks01_Ricmage(Max2012).max
3ds Max
(.max)

default_scanline 2011
FireWorks01_Ricmage(Max2011).max
3ds Max
(.max)

default_scanline 2014
FireWorks01_Ricmage(Max2014).max

Opis

ANIMATED FIREWORKS made with PFlow 3dsMax 2014 scanline, Using Facing with opacity to particles Maps used ALL procedurals standard from 3dsmax Initially configured with 5000 Frames Duration ; 6 FireWorks Explode Types chosen by percent 6 Colors of FireWorks randomly chosen ; Works also with Vray and Mental Ray ; Easy transfer to some another 3dsMax render ; RENDER TIME average, on i7 6gb ram, 720p Frame: Scanline: ~8 Sec ; V-ray : ~1:05 min ; Mental Ray: ~1:21 min ; Used "Glow Effects" in hot key " 8 " / Environment Effects, by id material; With some knowledge in PFlow, almost all can be edited. Percent of apear to each FiewWork Types, Colors, Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights.... Ps.: 01 - Was Used Facing to particles that will ever looking to a camera, so... If will use Other camera, have to align and link this "Camera001" already in original FireWorks scene and your target, to respective camera and target in Your scene; Or Replace "Camera001" on each module in PFlow where have " ShapeFacing / Look At Camera/Object " for the camera on your scene. 02 - To origin of fireworks, have one object in the scene named "FireworkPlace", you can change him, or create news and replace on module "Rockets_MainFireWorks / Position Object / Emitter Objects " in PFlow Particle View, HotKey " 6 ". 03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.
Aug 06, 2020 Data dodania
May 27, 2025 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?