Фейерверк 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads only
- Полигоны999,999
- вершины999,999
- текстурыNo
- подстроенныйNo
- мультипликационныйYes
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
ANIMATED FIREWORKS
made with PFlow 3dsMax 2014 scanline,
Using Facing with opacity to particles
Maps used ALL procedurals standard from 3dsmax
Initially configured with
5000 Frames Duration ;
6 FireWorks Explode Types chosen by percent
6 Colors of FireWorks randomly chosen ;
Works also with Vray and Mental Ray ;
Easy transfer to some another 3dsMax render ;
RENDER TIME average,
on i7 6gb ram, 720p Frame:
Scanline: ~8 Sec ;
V-ray : ~1:05 min ;
Mental Ray: ~1:21 min ;
Used "Glow Effects" in hot key " 8 " / Environment Effects,
by id material;
With some knowledge in PFlow, almost all can be edited.
Percent of apear to each FiewWork Types, Colors,
Start, End, Amount of Rockets, Origin place, Speeds, Explosions Heights....
Ps.:
01 - Was Used Facing to particles that will ever looking to a camera, so...
If will use Other camera, have to align and link this "Camera001" already in original FireWorks scene and your target, to respective camera and target in Your scene;
Or Replace "Camera001"
on each module in PFlow where have " ShapeFacing / Look At Camera/Object " for the camera on your scene.
02 - To origin of fireworks, have one object in the scene named "FireworkPlace", you can change him, or create news and replace on module "Rockets_MainFireWorks / Position Object / Emitter Objects " in PFlow Particle View, HotKey " 6 ".
03 - The file was done in 3dsMax 2014 and salved to previous versions, but was tested only on 3ds 2014.
Aug 06, 2020
Дата Добавлена
May 27, 2025
последнее обновление
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