중세 헬멧 3D 모델
0
명세서
- 기하학polygonal
- 다각형2,546
- 정점들2,665
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
texture resolution 4096x4096
you will get OBJ and FBX:
*lowpoly model
* hipoly model (hipoly model dont have UVs!)
*aditional maps for baking textures:
ambient_occlusion
curvature
normal map
position map
thickness
world_space_normals
*textures for arnold renderer:
Diffuse
Height
Normal
Roughness
Specular
fresnel (f0 texture)
*textures for corona renderer:
Diffuse
Glossiness
Height
ior
Reflection
*textures for unity engine (standard specular and unityStandardMetalic):
Albedo
Normal
SpecularSmoothness
MetallicSmoothness
*textures for unreal engine:
BaseColor
Normal
OcclusionRoughnessMetallic
*textures for vray renderer:
Diffuse
Glossiness
Height
ior
Reflection
Unreal Material Setup
Import the textures into your project.
Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB.
Open the material in the Material Editor and assign the maps as follows:
Base Color-------------------------------------------------sRGB---Base Color
OcclusionRoughnessMetallic-(Green Channel)-Linear-Roughess
OcclusionRoughnessMetallic-(Blue Channel)--Linear-Metallic
OcclusionRoughnessMetallic-(Red Channel)---Linear-Ambient Occlusion
Normal------------------------------------------------------Normal-Normal
Apr 15, 2020
추가 된 날짜
Sep 28, 2021
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?





