-->
ArchitectureVehiclesCharactersAircraftFurnitureElectronicsAnimalsPlantsWeaponsSportsFoodAnatomy
Bookmarked
Bookmark removed

medieval helmet 3D Model

0
medieval helmet royalty-free 3d model - Preview no. 1
medieval helmet royalty-free 3d model - Preview no. 2
medieval helmet royalty-free 3d model - Preview no. 3
medieval helmet royalty-free 3d model - Preview no. 4
medieval helmet royalty-free 3d model - Preview no. 5
medieval helmet royalty-free 3d model - Preview no. 6
medieval helmet royalty-free 3d model - Preview no. 1
medieval helmet royalty-free 3d model - Preview no. 2
medieval helmet royalty-free 3d model - Preview no. 3
medieval helmet royalty-free 3d model - Preview no. 4
medieval helmet royalty-free 3d model - Preview no. 5
medieval helmet royalty-free 3d model - Preview no. 6
22
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
0 visits
hanuman006

Specifications

  • Geometrypolygonal
  • Polygons2,546
  • Vertices2,665
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

FBX
(.fbx)
12 MB

helmet_HP.fbx
OBJ
(.obj)
51 MB

helmet_HP.obj
FBX
(.fbx)

helmet_LP.fbx
OBJ
(.obj)

helmet_LP.obj
(.unknown)
49 MB

arnold.rar
(.unknown)
49 MB

corona.rar
(.unknown)
88 MB

unity.rar
(.unknown)
42 MB

unreal.rar
(.unknown)
49 MB

vray.rar

Description

texture resolution 4096x4096 you will get OBJ and FBX: *lowpoly model * hipoly model (hipoly model dont have UVs!) *aditional maps for baking textures: ambient_occlusion curvature normal map position map thickness world_space_normals *textures for arnold renderer: Diffuse Height Normal Roughness Specular fresnel (f0 texture) *textures for corona renderer: Diffuse Glossiness Height ior Reflection *textures for unity engine (standard specular and unityStandardMetalic): Albedo Normal SpecularSmoothness MetallicSmoothness *textures for unreal engine: BaseColor Normal OcclusionRoughnessMetallic *textures for vray renderer: Diffuse Glossiness Height ior Reflection Unreal Material Setup Import the textures into your project. Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB. Open the material in the Material Editor and assign the maps as follows: Base Color-------------------------------------------------sRGB---Base Color OcclusionRoughnessMetallic-(Green Channel)-Linear-Roughess OcclusionRoughnessMetallic-(Blue Channel)--Linear-Metallic OcclusionRoughnessMetallic-(Red Channel)---Linear-Ambient Occlusion Normal------------------------------------------------------Normal-Normal
Apr 15, 2020 date added
Sep 28, 2021 last update

Reviews

There are currently no reviews for this product.
Why not be the first one to break the ice?