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3D models on TurboSquid

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elmo medievale Modello 3D

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elmo medievale royalty-free 3d model - Preview no. 1
elmo medievale royalty-free 3d model - Preview no. 2
elmo medievale royalty-free 3d model - Preview no. 3
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elmo medievale royalty-free 3d model - Preview no. 6
elmo medievale royalty-free 3d model - Preview no. 1
elmo medievale royalty-free 3d model - Preview no. 2
elmo medievale royalty-free 3d model - Preview no. 3
elmo medievale royalty-free 3d model - Preview no. 4
elmo medievale royalty-free 3d model - Preview no. 5
elmo medievale royalty-free 3d model - Preview no. 6
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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hanuman006

specificazioni

  • Geometriapolygonal
  • poligoni2,546
  • vertici2,665
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

24 MB

aditional maps.rar
FBX
(.fbx)
12 MB

helmet_HP.fbx
OBJ
(.obj)
51 MB

helmet_HP.obj
FBX
(.fbx)

helmet_LP.fbx
OBJ
(.obj)

helmet_LP.obj
(.unknown)
49 MB

arnold.rar
(.unknown)
49 MB

corona.rar
(.unknown)
88 MB

unity.rar
(.unknown)
42 MB

unreal.rar
(.unknown)
49 MB

vray.rar

Descrizione

texture resolution 4096x4096 you will get OBJ and FBX: *lowpoly model * hipoly model (hipoly model dont have UVs!) *aditional maps for baking textures: ambient_occlusion curvature normal map position map thickness world_space_normals *textures for arnold renderer: Diffuse Height Normal Roughness Specular fresnel (f0 texture) *textures for corona renderer: Diffuse Glossiness Height ior Reflection *textures for unity engine (standard specular and unityStandardMetalic): Albedo Normal SpecularSmoothness MetallicSmoothness *textures for unreal engine: BaseColor Normal OcclusionRoughnessMetallic *textures for vray renderer: Diffuse Glossiness Height ior Reflection Unreal Material Setup Import the textures into your project. Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB. Open the material in the Material Editor and assign the maps as follows: Base Color-------------------------------------------------sRGB---Base Color OcclusionRoughnessMetallic-(Green Channel)-Linear-Roughess OcclusionRoughnessMetallic-(Blue Channel)--Linear-Metallic OcclusionRoughnessMetallic-(Red Channel)---Linear-Ambient Occlusion Normal------------------------------------------------------Normal-Normal
Apr 15, 2020 Data aggiunta
Sep 28, 2021 ultimo aggiornamento

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