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ortaçağ kask 3D model

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ortaçağ kask royalty-free 3d model - Preview no. 1
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ortaçağ kask royalty-free 3d model - Preview no. 1
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hanuman006

Özellikler

  • Geometripolygonal
  • Çokgenler2,546
  • Tepe Noktaları2,665
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

FBX
(.fbx)
12 MB

helmet_HP.fbx
OBJ
(.obj)
51 MB

helmet_HP.obj
FBX
(.fbx)

helmet_LP.fbx
OBJ
(.obj)

helmet_LP.obj
(.unknown)
49 MB

arnold.rar
(.unknown)
49 MB

corona.rar
(.unknown)
88 MB

unity.rar
(.unknown)
42 MB

unreal.rar
(.unknown)
49 MB

vray.rar

Açıklama

texture resolution 4096x4096 you will get OBJ and FBX: *lowpoly model * hipoly model (hipoly model dont have UVs!) *aditional maps for baking textures: ambient_occlusion curvature normal map position map thickness world_space_normals *textures for arnold renderer: Diffuse Height Normal Roughness Specular fresnel (f0 texture) *textures for corona renderer: Diffuse Glossiness Height ior Reflection *textures for unity engine (standard specular and unityStandardMetalic): Albedo Normal SpecularSmoothness MetallicSmoothness *textures for unreal engine: BaseColor Normal OcclusionRoughnessMetallic *textures for vray renderer: Diffuse Glossiness Height ior Reflection Unreal Material Setup Import the textures into your project. Double-click the OcclusionRoughnessMetallic packed texture and in the Texture Editor, uncheck sRGB. Open the material in the Material Editor and assign the maps as follows: Base Color-------------------------------------------------sRGB---Base Color OcclusionRoughnessMetallic-(Green Channel)-Linear-Roughess OcclusionRoughnessMetallic-(Blue Channel)--Linear-Metallic OcclusionRoughnessMetallic-(Red Channel)---Linear-Ambient Occlusion Normal------------------------------------------------------Normal-Normal
Apr 15, 2020 Ekleme Tarihi
Sep 28, 2021 son Güncelleme

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