ํ๋ ์ด ๋ชจ๋น 3D ๋ชจ๋ธ
0
๋ก์ดํฐ ๋ฌด๋ฃ ๋ผ์ด์ผ์ค๊ด๊ณ ์์ฑ ์ ์ฉ
๋จ์ ๋ฐํ
์ต์ ๊ฐ ๋ณด์ฅ
์์์์ ์๋ ํจ
๋ช ์ธ์
- ๊ธฐํํpolygonal_quads/tris
- ๋ค๊ฐํ1,026
- ์ ์ ๋ค1,051
- ํ ์ค์ฒYes
- ๋ฑ๋ฑํNo
- ์๊ธฐ ์๋No
- 3D ์ธ์ ๊ฐ๋ฅ ์ค๋นNo
- ๊ฒ์ ์ค๋น (๋ฎ์ ํด๋ฆฌ)No
- UV ๋งคํ ๋จYes
- ํฌ์ฅ๋์ง ์์ ์์ธ์ non-overlapping
๊ธฐ์
Maya and softimage files contain the final subdivision mesh as well as the proxy mesh.
In Maya:
They are layered seperately and the proxy model is hidden is case you can't find it.
The original proxy mesh is a combination of seperate meshes. If you want to edit them, you can go to mesh>seperate, but it will break the connection with the proxy model.
The face and hand components are uv mapped (non overlapping uvs) and have a texture map applied in the volor channel of their material. Make sure the path is the right one
The other parts of the body have materials assigned
The obj file "playmobil_proxy" has the mesh components seperated.
Jan 11, 2018
์ถ๊ฐ ๋ ๋ ์ง
Aug 23, 2021
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