Playmobil 3d model
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- Geometriepolygonal_quads/tris
- polygonen1,026
- hoekpunten1,051
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
Maya and softimage files contain the final subdivision mesh as well as the proxy mesh.
In Maya:
They are layered seperately and the proxy model is hidden is case you can't find it.
The original proxy mesh is a combination of seperate meshes. If you want to edit them, you can go to mesh>seperate, but it will break the connection with the proxy model.
The face and hand components are uv mapped (non overlapping uvs) and have a texture map applied in the volor channel of their material. Make sure the path is the right one
The other parts of the body have materials assigned
The obj file "playmobil_proxy" has the mesh components seperated.
Jan 11, 2018
Datum toegevoegd
Aug 23, 2021
laatste update
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