Playmobil的 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,026
- 顶点1,051
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Maya and softimage files contain the final subdivision mesh as well as the proxy mesh.
In Maya:
They are layered seperately and the proxy model is hidden is case you can't find it.
The original proxy mesh is a combination of seperate meshes. If you want to edit them, you can go to mesh>seperate, but it will break the connection with the proxy model.
The face and hand components are uv mapped (non overlapping uvs) and have a texture map applied in the volor channel of their material. Make sure the path is the right one
The other parts of the body have materials assigned
The obj file "playmobil_proxy" has the mesh components seperated.
Jan 11, 2018
添加日期
Aug 23, 2021
最后更新
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