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Handzaag 3d model

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Handzaag royalty-free 3d model - Preview no. 1
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Handzaag royalty-free 3d model - Preview no. 1
Handzaag royalty-free 3d model - Preview no. 2
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Handzaag royalty-free 3d model - Preview no. 4
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
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3DVoid

bestek

  • Geometriepolygonal
  • polygonen324
  • hoekpunten409
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snon-overlapping

Formaten en bestanden

Blender
(.blend)

cycles
Handsaw_BLENDER.blend
Collada
(.dae)

Handsaw_COLLAD.dae
FBX
(.fbx)

Handsaw_FBX.fbx
OBJ
(.obj)

Handsaw_OBJ.obj

Omschrijving

Hand saw - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Hand saw -> 409_verts, 324_faces, 810_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real-world size: 33x1.6x4.5cm System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project examples. You have to Drag in, Textures and file formats into your project yourself. NOTE: Screenshots that are taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better. ____UE4 Textures Setup____ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it. __Unity Note____ To change to Linear Color Space: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
Jun 08, 2020 Datum toegevoegd
Dec 06, 2021 laatste update

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