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Ręczna piła Model 3D

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Ręczna piła royalty-free 3d model - Preview no. 1
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Ręczna piła royalty-free 3d model - Preview no. 1
Ręczna piła royalty-free 3d model - Preview no. 2
Ręczna piła royalty-free 3d model - Preview no. 3
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Działa po wyjęciu z pudełka
0 Odwiedziny
3DVoid

Specyfikacje

  • Geometriapolygonal
  • Wieloboki324
  • Wierzchołki409
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVnon-overlapping

Formaty i pliki

Blender
(.blend)

cycles
Handsaw_BLENDER.blend
Collada
(.dae)

Handsaw_COLLAD.dae
FBX
(.fbx)

Handsaw_FBX.fbx
OBJ
(.obj)

Handsaw_OBJ.obj

Opis

Hand saw - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Hand saw -> 409_verts, 324_faces, 810_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real-world size: 33x1.6x4.5cm System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project examples. You have to Drag in, Textures and file formats into your project yourself. NOTE: Screenshots that are taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better. ____UE4 Textures Setup____ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it. __Unity Note____ To change to Linear Color Space: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
Jun 08, 2020 Data dodania
Dec 06, 2021 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?