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Ручная пила 3D модель

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Ручная пила royalty-free 3d model - Preview no. 1
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Ручная пила royalty-free 3d model - Preview no. 1
Ручная пила royalty-free 3d model - Preview no. 2
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Бесплатная лицензияВсе расширенное использование
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Работает из коробки
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3DVoid

Характеристики

  • Геометрияpolygonal
  • Полигоны324
  • вершины409
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnon-overlapping

Форматы и файлы

Blender
(.blend)

cycles
Handsaw_BLENDER.blend
Collada
(.dae)

Handsaw_COLLAD.dae
FBX
(.fbx)

Handsaw_FBX.fbx
OBJ
(.obj)

Handsaw_OBJ.obj
OBJ
8 MB

Standard Textures.rar
OBJ
8 MB

UE4 Textures.rar
OBJ
8 MB

Unity Textures.rar

Описание

Hand saw - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Hand saw -> 409_verts, 324_faces, 810_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real-world size: 33x1.6x4.5cm System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project examples. You have to Drag in, Textures and file formats into your project yourself. NOTE: Screenshots that are taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better. ____UE4 Textures Setup____ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map) Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. [Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it. __Unity Note____ To change to Linear Color Space: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
Jun 08, 2020 Дата Добавлена
Dec 06, 2021 последнее обновление

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