爸爸(在办公室) 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形36,092
- 顶点44,466
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Cartoon or travesty male character.
Sculpted in Zbrush (original Ztool with clothes is attached), re-topologized and rigged using 'biped' in 3ds max 2015.
Rendered with Vray 3.40, 'displacement' is fully used
Hair, eyebrows, eyelash and beard are made with 3ds max's 'hair and fur'.
System units - centimeters. Height - 185 cm.
Clothes are not very convenient to 'skin', so they are attached to 'skin wrap' to symmetric low-poly objects, 'skinned' to the biped instead. (See the last figure).
Most of the texture maps are 4k, painted by hand.
The model is partially ready for facial animation ('Morpher' with GUI).
Dec 27, 2019
添加日期
May 30, 2026
最后更新
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