Red Deer Doe 3D Model
0
Specifications
- Geometrypolygonal
- Polygons2,330
- Vertices2,330
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High Detailed Photorealistic Red Deer Doe.
Modeling in 3ds max 2013 and rendered with Vray 2.3.
*********************************************
The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable,ready for rigging.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 150 cm. on the sholder.
Teeth,eyebrows,whiskers,tongue and eyeballs are included and modeled separately.
The model is not colapsed.You can use it and like lowpoly.
The preview images are with turbosmooth = on at 1
*********************************************
red_deer_doe_model_max.zip contain 1 .max files:
red_deer_doe_model_max.max - the preview images
Vray renderer 2.3 setup and materials.Includes Vray-materials.
********************************************************
textures:
red_deer_doe_bump.jpg(4096x4096)
red_deer_doe_color.jpg (4096x4096)
red_deer_doe_reflection.jpg (4096x4096)
red_deer_doe_eye.jpg(900x900)
red_deer_doe_teeth_base_bump.jpg (2048x2048)
red_deer_doe_teeth_base_color.jpg (2048x2048)
red_deer_doe_teeth_bump.jpg (2048x2048)
red_deer_doe_teeth_color.jpg (2048x2048)
red_deer_doe_tongue.jpg (1070x1024)
********************
deer body:
Vertices :2330
Polygons :2330
total:
Vertices :8920
Polygons :8264
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Sep 13, 2020
date added
Feb 24, 2022
last update
Reviews
There are currently no reviews for this product.
Why not be the first one to break the ice?
















