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Lagerfeuer 3D-Modell

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Lagerfeuer royalty-free 3d model - Preview no. 1
Lagerfeuer royalty-free 3d model - Preview no. 2
Lagerfeuer royalty-free 3d model - Preview no. 3
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Lagerfeuer royalty-free 3d model - Preview no. 1
Lagerfeuer royalty-free 3d model - Preview no. 2
Lagerfeuer royalty-free 3d model - Preview no. 3
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Ricmage

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone1
  • Scheitelpunkte1
  • TexturenYes
  • ManipuliertenYes
  • AnimiertYes
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3ds Max
(.max)
2 MB

default_scanline 2014
BonFire.rar
3ds Max
(.max)
2 MB

default_scanline 2011
BonFire_2011.rar
3ds Max
(.max)
2 MB

default_scanline 2012
BonFire_2012.rar
3ds Max
(.max)
2 MB

default_scanline 2014
BonFire_WithOutGround.rar
3ds Max
24 MB

DirectionBendSpread.mp4
3ds Max
31 MB

DirectionSpread.mp4
3ds Max
30 MB

Direction.mp4

Beschreibung

A Animated Bonfire, with Fire, Flamecrow,Sparks and Smoke. Made in 3dsMax WITHOUT PLUGUINS , with Pflow, Procedural maps, modifiers and others. DOWNLOAD the full Animation to feel real time animation and atmosphere in PREVIEWS ==>>>>^^ Render time: ~40 sec per frame 720p; in a i7 6gb ram. 1 - Use the Dummy "Bonfire_PositionCtrl" to Move or rotate the Bonfire; 2 - With some knowledge in 3dsMax and Pflow you got put Fire, Smoke or Sparks on anyother objects that you want. 3 - Three diferent Wind types that you can turn on/off(put zero in your turbulence values) or ajust; 4 - Are used Facing particle type that ever look at to camera "Cambonfire" in scene. So if you will use a other camera, Align and link source and target of the "CamBonfire" in scene to your new Camera; 5 - The Smoke are not receiving light, are using Selflumination on your Materials to give your color on Diffuse channel, And Opacity to your facing cut and fade; 6 - All maps and texture used are procedural or are included in substance ready that comes with 3dsMax.
Sep 28, 2020 Datum hinzugefügt
May 27, 2025 letztes Update

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