-->
MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
Yer işareti
Yer imi kaldırıldı

Bonfire 3D model

0
Bonfire royalty-free 3d model - Preview no. 1
Bonfire royalty-free 3d model - Preview no. 2
Bonfire royalty-free 3d model - Preview no. 3
Bonfire royalty-free 3d model - Preview no. 4
Bonfire royalty-free 3d model - Preview no. 5
Bonfire royalty-free 3d model - Preview no. 6
Bonfire royalty-free 3d model - Preview no. 7
Bonfire royalty-free 3d model - Preview no. 1
Bonfire royalty-free 3d model - Preview no. 2
Bonfire royalty-free 3d model - Preview no. 3
Bonfire royalty-free 3d model - Preview no. 4
Bonfire royalty-free 3d model - Preview no. 5
Bonfire royalty-free 3d model - Preview no. 6
Bonfire royalty-free 3d model - Preview no. 7
70
00
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
Ricmage

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1
  • Tepe Noktaları1
  • DokularYes
  • hileliYes
  • canlandırılmışYes
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3ds Max
(.max)
2 MB

default_scanline 2014
BonFire.rar
3ds Max
(.max)
2 MB

default_scanline 2011
BonFire_2011.rar
3ds Max
(.max)
2 MB

default_scanline 2012
BonFire_2012.rar
3ds Max
(.max)
2 MB

default_scanline 2014
BonFire_WithOutGround.rar
3ds Max
24 MB

DirectionBendSpread.mp4
3ds Max
31 MB

DirectionSpread.mp4
3ds Max
30 MB

Direction.mp4

Açıklama

A Animated Bonfire, with Fire, Flamecrow,Sparks and Smoke. Made in 3dsMax WITHOUT PLUGUINS , with Pflow, Procedural maps, modifiers and others. DOWNLOAD the full Animation to feel real time animation and atmosphere in PREVIEWS ==>>>>^^ Render time: ~40 sec per frame 720p; in a i7 6gb ram. 1 - Use the Dummy "Bonfire_PositionCtrl" to Move or rotate the Bonfire; 2 - With some knowledge in 3dsMax and Pflow you got put Fire, Smoke or Sparks on anyother objects that you want. 3 - Three diferent Wind types that you can turn on/off(put zero in your turbulence values) or ajust; 4 - Are used Facing particle type that ever look at to camera "Cambonfire" in scene. So if you will use a other camera, Align and link source and target of the "CamBonfire" in scene to your new Camera; 5 - The Smoke are not receiving light, are using Selflumination on your Materials to give your color on Diffuse channel, And Opacity to your facing cut and fade; 6 - All maps and texture used are procedural or are included in substance ready that comes with 3dsMax.
Sep 28, 2020 Ekleme Tarihi
May 27, 2025 son Güncelleme

Yorumlar

Bu ürün için henüz hiç yorum yapılmamış.
Neden buzu kıran ilk kişi değilsin?