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FPS des armes russes modèle 3D

65
FPS des armes russes royalty-free 3d model - Preview no. 1
FPS des armes russes royalty-free 3d model - Preview no. 2
FPS des armes russes royalty-free 3d model - Preview no. 1
FPS des armes russes royalty-free 3d model - Preview no. 2
Licence d'utilisation personnelle
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sea206

Caractéristiques

  • GéométriePolygon Mesh
  • Des polygones0
  • Sommets0
  • Les texturesYes
  • MatériauxNo
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéNo
  • UV non emballésUnknown

Formats et fichiers

OBJ, 3ds Max, Targa
(.obj, .max, .tga)

bdokhv666w-RUSArms.zip

La description

Files for these are max, obj, and textures are tga
Feb 08, 2013 date ajoutée
Nov 20, 2019 dernière mise à jour

commentaires

Pour poster votre commentaire, vous devez vous
rigged?
aidan21122 il y a 8 Répondre2
Never mind that last comment.
tackypack il y a 11 Répondre2
Where is the sleeve and watch texture?
tackypack il y a 11 Répondre2
Can i use this model in my game for commercial use? i will put your name in the credits and i will give you free copy of the final product.
afflictiongames il y a 13 Répondre2
Fox, the game engine doesn't render things that shouldn't be seen, or your computer would explode. Most of the extreme graphics you see today are illusions, if they were all legit, your computer would take a shit and die. Most "realtime" lighting is pre-rendered, they bake the shadows onto the model itself, so it never has to calculate lighting.
il y a 14 Répondre2
Is that what our characters look like in most FPS?! Jeez, talk about lazy...
il y a 14 Répondre2
Looks like you know nothing about game dev
Thats not "lazy", thats reducing PC's memory used, if there was the full body the PC would have to render the whole body and the game would lag more and you wont be able to see it anyway, so there is no point in making the whole body

Sorry if my English is wrong, Im Russian
ysup12 il y a 14 Répondre2