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MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
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Rus Silahları FPS 3D model

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Rus Silahları FPS royalty-free 3d model - Preview no. 1
Rus Silahları FPS royalty-free 3d model - Preview no. 2
Rus Silahları FPS royalty-free 3d model - Preview no. 1
Rus Silahları FPS royalty-free 3d model - Preview no. 2
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Kişisel Kullanım Lisansı
18,745 ziyaret
3,565 İndirilenler
sea206

Özellikler

  • GeometriPolygon Mesh
  • Çokgenler0
  • Tepe Noktaları0
  • DokularYes
  • MalzemelerNo
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıNo
  • Sarılmamış UV'lerUnknown

Biçimler ve Dosyalar

OBJ, 3ds Max, Targa
(.obj, .max, .tga)

bdokhv666w-RUSArms.zip

Açıklama

Files for these are max, obj, and textures are tga
Feb 08, 2013 Ekleme Tarihi
Nov 20, 2019 son Güncelleme

Yorumlar

Yorumunuzu göndermek için yapmalısınız
rigged?
aidan21122 8 yıl önce REPLY2
Never mind that last comment.
tackypack 11 yıl önce REPLY2
Where is the sleeve and watch texture?
tackypack 11 yıl önce REPLY2
Can i use this model in my game for commercial use? i will put your name in the credits and i will give you free copy of the final product.
afflictiongames 13 yıl önce REPLY2
Fox, the game engine doesn't render things that shouldn't be seen, or your computer would explode. Most of the extreme graphics you see today are illusions, if they were all legit, your computer would take a shit and die. Most "realtime" lighting is pre-rendered, they bake the shadows onto the model itself, so it never has to calculate lighting.
14 yıl önce REPLY2
Is that what our characters look like in most FPS?! Jeez, talk about lazy...
14 yıl önce REPLY2
Looks like you know nothing about game dev
Thats not "lazy", thats reducing PC's memory used, if there was the full body the PC would have to render the whole body and the game would lag more and you wont be able to see it anyway, so there is no point in making the whole body

Sorry if my English is wrong, Im Russian
ysup12 14 yıl önce REPLY2