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Mani Modello 3D

244
Mani royalty-free 3d model - Preview no. 1
Mani royalty-free 3d model - Preview no. 2
Mani royalty-free 3d model - Preview no. 1
Mani royalty-free 3d model - Preview no. 2
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Licenza d'uso personale
135,858 visite
36,888 download
nixor

specificazioni

  • GeometriaPolygon Mesh
  • poligoni0
  • vertici0
  • TexturesNo
  • materialeNo
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoNo
  • UV non avvoltoUnknown

Formati e file

OBJ, 3ds Max, FBX
(.obj, .max, .fbx)

ea48kobxrd-FNSH.rar

Descrizione

The other day I decided to make a model of hands, and I came out pretty good, but there is one problem in this model, a lot of polygons!
L'altro giorno ho deciso di creare un modello di mani, e ne sono uscito abbastanza bene, ma c'è un problema in questo modello, molti poligoni!
Apr 21, 2013 Data aggiunta
Nov 20, 2019 ultimo aggiornamento

Commenti

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nice hands bro id let them finger my ass any day 10/10 ign
preschoolartsnkrafts 10 anni fa REPLY2
i luke ur comment
loffen7 10 anni fa REPLY2
Thank you
kornbooksk1969 10 anni fa REPLY2
f*****
jcepeda41 10 anni fa REPLY2
f*****
jcepeda41 10 anni fa REPLY2
f*****
jcepeda41 10 anni fa REPLY2
f*****
jcepeda41 10 anni fa REPLY2
hello I got question becouse i want to use this model for my next 3D model you know i do P250 and i riggid them and i want to upload my gun with your hands in this page can I? off course i will describe you bellow my model
zappero 11 anni fa REPLY2
can i use this in my game please
goldchicken 13 anni fa REPLY2
can i use this in my game i maybe put it steam if they take it
telekives 13 anni fa REPLY2
Can i use this model in my game for commercial use? i will put your name in the credits and i will give you free copy of the final product.
afflictiongames 14 anni fa REPLY2
are they rigged
edwinodeimi 14 anni fa REPLY2
is it animated???
cooldudesid10 14 anni fa REPLY2
In max, there's something called "proOptimizer" it reduces the number of polys without messing with uv map. try out
estevoo 15 anni fa REPLY2
thx bro
gamer123 14 anni fa REPLY2
Have you tried "baking" the normal map on to a lower poly model? And also, so you don't have to re-UV map the object, bake the textures as well.
15 anni fa REPLY2