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Hand 3d model
$12.0 Hand
.max
Hands 3d model
FREE Hands
.c4d
Hand Female 3d model
$20 Hand Female
.max .obj
Rigged Hands 3d model
FREE Rigged Hands
.3ds .obj .dae .blend .fbx
Human Female Hands 3d model
$18 Human Female Hands
.obj .max .ma .fbx .3ds
Low Poly Hand 3d model
$9 Low Poly Hand
.obj .fbx .max
Hand  Woman 3D model 3d model
$9 Hand Woman 3D model
.ma .obj .max
Human Male Hand 3d model
$18 Human Male Hand
.ma .obj .max .fbx .3ds
low poly hands basemesh 3d model
$12 low poly hands basemesh
.ma .obj .fbx
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Submitted by
nixor

Formats & Files

(.obj, .max, .fbx)
ea48kobxrd-FNSH.rar

Specifications

GeometryPolygon Mesh
Polygons0
Vertices0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVsUnknown
3D Models→ Hands

Hands 3d model

Hands royalty-free 3d model - Preview no. 1 Hands royalty-free 3d model - Preview no. 2
The other day I decided to make a model of hands, and I came out pretty good, but there is one problem in this model, a lot of polygons!
Price: $0.00
Date added: Apr 21, 2013
Last update: Apr 21, 2013
Comments
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nice hands bro id let them finger my ass any day 10/10 ign

by ⋅ 2 months ago ⋅ Reply
i luke ur comment

by ⋅ 3 weeks ago ⋅ Reply
Thank you

by ⋅ 6 months ago ⋅ Reply
f*****

by ⋅ 10 months ago ⋅ Reply
f*****

by ⋅ 10 months ago ⋅ Reply
f*****

by ⋅ 10 months ago ⋅ Reply
f*****

by ⋅ 10 months ago ⋅ Reply
hello I got question becouse i want to use this model for my next 3D model you know i do P250 and i riggid them and i want to upload my gun with your hands in this page can I? off course i will describe you bellow my model

by ⋅ 1 year ago ⋅ Reply
can i use this in my game please

by ⋅ 4 years ago ⋅ Reply
can i use this in my game i maybe put it steam if they take it

by ⋅ 4 years ago ⋅ Reply
Can i use this model in my game for commercial use? i will put your name in the credits and i will give you free copy of the final product.

by ⋅ 4 years ago ⋅ Reply
are they rigged

by ⋅ 5 years ago ⋅ Reply
is it animated???

by ⋅ 5 years ago ⋅ Reply
In max, there's something called "proOptimizer" it reduces the number of polys without messing with uv map. try out

by ⋅ 5 years ago ⋅ Reply
thx bro

by ⋅ 5 years ago ⋅ Reply
Have you tried "baking" the normal map on to a lower poly model? And also, so you don't have to re-UV map the object, bake the textures as well.

by ⋅ 5 years ago ⋅ Reply
Available Files