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ArquiteturaVeículosPersonagensAeronaveMobíliaEletrônicosAnimaisPlantasArmasEsportesComidaAnatomia
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Mãos Modelo 3D

238
Mãos royalty-free 3d model - Preview no. 1
Mãos royalty-free 3d model - Preview no. 2
Mãos royalty-free 3d model - Preview no. 1
Mãos royalty-free 3d model - Preview no. 2
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Especificações

  • GeometriaPolygon Mesh
  • Polígonos0
  • Vértices0
  • TexturasNo
  • MateriaisNo
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVNo
  • UVs não enroladosUnknown

Formatos e Arquivos

OBJ, 3ds Max, FBX
(.obj, .max, .fbx)

ea48kobxrd-FNSH.rar

Descrição

The other day I decided to make a model of hands, and I came out pretty good, but there is one problem in this model, a lot of polygons!
Apr 21, 2013 data adicionada
Nov 20, 2019 última atualização

Comentários

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nice hands bro id let them finger my ass any day 10/10 ign
preschoolartsnkrafts 9 anos atrás Reply2
i luke ur comment
loffen7 9 anos atrás Reply2
Thank you
kornbooksk1969 10 anos atrás Reply2
f*****
jcepeda41 10 anos atrás Reply2
f*****
jcepeda41 10 anos atrás Reply2
f*****
jcepeda41 10 anos atrás Reply2
f*****
jcepeda41 10 anos atrás Reply2
hello I got question becouse i want to use this model for my next 3D model you know i do P250 and i riggid them and i want to upload my gun with your hands in this page can I? off course i will describe you bellow my model
zappero 10 anos atrás Reply2
can i use this in my game please
goldchicken 13 anos atrás Reply2
can i use this in my game i maybe put it steam if they take it
telekives 13 anos atrás Reply2
Can i use this model in my game for commercial use? i will put your name in the credits and i will give you free copy of the final product.
afflictiongames 13 anos atrás Reply2
are they rigged
edwinodeimi 14 anos atrás Reply2
is it animated???
cooldudesid10 14 anos atrás Reply2
In max, there's something called "proOptimizer" it reduces the number of polys without messing with uv map. try out
estevoo 14 anos atrás Reply2
thx bro
gamer123 14 anos atrás Reply2
Have you tried "baking" the normal map on to a lower poly model? And also, so you don't have to re-UV map the object, bake the textures as well.
14 anos atrás Reply2