ストリートベンチゲームモデル 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形1,608
- 頂点960
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
||SPECS||
Low Poly Model (1 Object)
>street_bench<
|| Geometry ||
1608 Total Tris
960 Total Verts
Polygons are all quads
Model unwrapped manually to make most efficient use of the UV space
Model centered at the origin
All textures, materials and objects named appropriately
Tested in Marmoset Toolbag 3
Tested in Unreal Engine
No special plug-ins needed to use this product
.obj versions exported from Maya2015
|| Textures ||
4096x4096 diffuse, specular, normal and ambient occlusion (AO) maps
Textures in .tga format
Textures made for Physically Based Rendering (PBR)
Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Jul 31, 2020
追加日
Mar 07, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。




