거리 벤치 게임 모델 3D 모델
0
명세서
- 기하학polygonal
- 다각형1,608
- 정점들960
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
||SPECS||
Low Poly Model (1 Object)
>street_bench<
|| Geometry ||
1608 Total Tris
960 Total Verts
Polygons are all quads
Model unwrapped manually to make most efficient use of the UV space
Model centered at the origin
All textures, materials and objects named appropriately
Tested in Marmoset Toolbag 3
Tested in Unreal Engine
No special plug-ins needed to use this product
.obj versions exported from Maya2015
|| Textures ||
4096x4096 diffuse, specular, normal and ambient occlusion (AO) maps
Textures in .tga format
Textures made for Physically Based Rendering (PBR)
Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Jul 31, 2020
추가 된 날짜
Mar 07, 2022
마지막 업데이트
리뷰
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