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Sci-Fi-Turm 3D-Modell

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Sci-Fi-Turm royalty-free 3d model - Preview no. 1
Sci-Fi-Turm royalty-free 3d model - Preview no. 2
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Sci-Fi-Turm royalty-free 3d model - Preview no. 8
Sci-Fi-Turm royalty-free 3d model - Preview no. 9
Sci-Fi-Turm royalty-free 3d model - Preview no. 1
Sci-Fi-Turm royalty-free 3d model - Preview no. 2
Sci-Fi-Turm royalty-free 3d model - Preview no. 3
Sci-Fi-Turm royalty-free 3d model - Preview no. 4
Sci-Fi-Turm royalty-free 3d model - Preview no. 5
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Sci-Fi-Turm royalty-free 3d model - Preview no. 7
Sci-Fi-Turm royalty-free 3d model - Preview no. 8
Sci-Fi-Turm royalty-free 3d model - Preview no. 9
Royalty Free LicenseAlle erweiterten Anwendungen
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Konstantin Kolchanov

Spezifikationen

  • Geometriepolygonal
  • Polygone215,000
  • Scheitelpunkte115,700
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

FBX
(.fbx)
8 MB

Turret.fbx
Collada
(.dae)
33 MB

Turret.dae
(.gltf)
34 MB

Turret.gltf
OBJ
(.obj)
22 MB

Turret.obj
OBJ
24 MB

turret_textures.zip

Beschreibung

Ive started from the concept of sci-fi turret by George Hull, but I decided to modify it. I was doing it without high poly, but I placed fine details like nuts and screws using Blenders add-on Decal machine. For making UV Ive used Maya, because it has good UV editor. Also Ive planned to use the bevel shader for getting the beveled edges on a normal map after baking and Blender made it perfect. Then Ive textured it with Substance Painter. Final render on previews Ive made with Blenders Cycles.
Jun 09, 2020 Datum hinzugefügt
Sep 09, 2021 letztes Update

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