데이브 (Rigged Human) 3D 모델
0
명세서
- 기하학subdivision
- 다각형78,568
- 정점들118,142
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Dave is a fully rigged human rigged with Human IK in maya 2016. The rig has all the basic features of a human animation rig. Texture maps all included as well. The MA file is polygonal but the FBX is exported using triangles optimized for game engine use. The FBX has been tested inside of unreal engine 4.14 for use by me personally. It is fully game ready. The bone naming convention also matches up with the default UE4 skeleton to make retargeting any animations super easy and fast. Enjoy!
Sep 25, 2019
추가 된 날짜
Dec 06, 2021
마지막 업데이트
리뷰
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