戴夫(Rigged Human) 3D模型
0
规格
- 几何subdivision
- 多边形78,568
- 顶点118,142
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Dave is a fully rigged human rigged with Human IK in maya 2016. The rig has all the basic features of a human animation rig. Texture maps all included as well. The MA file is polygonal but the FBX is exported using triangles optimized for game engine use. The FBX has been tested inside of unreal engine 4.14 for use by me personally. It is fully game ready. The bone naming convention also matches up with the default UE4 skeleton to make retargeting any animations super easy and fast. Enjoy!
Sep 25, 2019
添加日期
Dec 06, 2021
最后更新
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