女法师 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形60,000
- 顶点35,000
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
Maya: 2016
Material : PBR material
Type: Game
Texture size: 2048x2048
Folders included:
+ Maya: .ma , .mb files
+mesh: . obj, .mtl, .fbx
+ Textures: .png, .tga
Note:
- I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want.
- Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes "Roughness" >>> you don't need INVERT . If it writes " Glossness" >>> Please check INVERT.
- Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just "FLIP Y"
- You should check both OBJ and FBX.
- NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)
Dec 18, 2019
添加日期
Oct 14, 2021
最后更新
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