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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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女法师 3D模型

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退还简单
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honglong99

规格

  • 几何polygonal_quads/tris
  • 多边形60,000
  • 顶点35,000
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

Maya
(.ma)
4 MB

other 3.02
maya.rar
(.unknown)
2 MB

mesh.rar

描述

Maya: 2016 Material : PBR material Type: Game Texture size: 2048x2048 Folders included: + Maya: .ma , .mb files +mesh: . obj, .mtl, .fbx + Textures: .png, .tga Note: - I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want. - Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes "Roughness" >>> you don't need INVERT . If it writes " Glossness" >>> Please check INVERT. - Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just "FLIP Y" - You should check both OBJ and FBX. - NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)
Dec 18, 2019 添加日期
Oct 14, 2021 最后更新

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