Female_Mage 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons60,000
- Vertices35,000
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsoverlapping
Description
Maya: 2016
Material : PBR material
Type: Game
Texture size: 2048x2048
Folders included:
+ Maya: .ma , .mb files
+mesh: . obj, .mtl, .fbx
+ Textures: .png, .tga
Note:
- I seperated Model into : Hair, Eyes, Body, Teeth, Cloth (upper), Pant ( lower) , Boots, Girmoire. That's why we have a lot of textures. I think it's good for modifying model when you want.
- Roughness and Glossness ( Smoothness ) are same slot. But it depends on what your engine uses. If it writes "Roughness" >>> you don't need INVERT . If it writes " Glossness" >>> Please check INVERT.
- Normal: some engines use DirectX Normal, some engines use OpenGL Normal. If you assign Normal and feel wrong direction >>>> Just "FLIP Y"
- You should check both OBJ and FBX.
- NO RIGGING ( I'm an amateur RIGGING, I only rig for my pose and render for my artwork)
Dec 18, 2019
date added
Oct 14, 2021
last update
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