FIXING FUR MAPS PATH
Create new project. Copy .mb files to scenes folder, textures to sourceimages folder and owerwrite renderData folder from archive to projects folder.
Sometimes Maya not update relative path for fur maps and automatically convert them to absolute, you need to check and fix them manually.
In Attribute Editor open Fur properties.
Expand: Details -> Base Color -> Maps
Click on path and delete everything before renderData - this will make file path relative.
Scroll down and repeat this operation for all fur maps
Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder.
FUR_README file added to archive.